Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.09.08 11:21:00 -
[1] - Quote
crazy space wrote:Iron Wolf Saber wrote:Atypical gamer > Rage quits or plays halo 5 in the future for a few months,
Halo 5 gets boring, logs back into dust 514.
"Whoa! Where all this SP come from? oh cool new features and skill books!" right but I'm trying to address 2 issues here. 1.CCP don't want passive sp income to be too high. 2.Passive income is too low you could make the minimium sp 20,000, which is where it is now, but if you play, that is increased to 40,000 for a few days as log as you play a whole match. the degrade could go as follows. 40,000 35,000 day 1 30,000 day 2 25,000 day 3 20,000 day 4 another idea is more straight forward 40,000 40,000 day 1 40,000 day 2 40,000 day 3 20,000 day 4 What's the point of passive SP gain that requires you to actively play the game in order to get it? If you're playing more, you already get more SP as a match reward. Why make passive SP gain dependant on your play time? It's called passive for a reason.
I also agree that passive SP should be boosted, currently you can easily earn 10 times the SP you get passively per day by playing a few matches a day. Even with the active SP gain being halved at release, I feel it's too much. People should play the game because they like the gameplay, not in order to grind for SP. I hate grinding, and the only reason why I play Eve is that you don't need to grind for SP in this game.
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Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.09.08 21:40:00 -
[2] - Quote
crazy space wrote:Eskel Bondfree wrote: What's the point of passive SP gain that requires you to actively play the game in order to get it? If you're playing more, you already get more SP as a match reward. Why make passive SP gain dependant on your play time? It's called passive for a reason.
I also agree that passive SP should be boosted, currently you can easily earn 10 times the SP you get passively per day by playing a few matches a day. Even with the active SP gain being halved at release, I feel it's too much. People should play the game because they like the gameplay, not in order to grind for SP. I hate grinding, and the only reason why I play Eve is that you don't need to grind for SP in this game.
The how about something more simple? 40,000sp a day as long as you play ONE game a MONTH. The goal is to keep people coming back, plus it doesn't reward people who don't play for a year. It instead rewards the player who can't play to often but keeps coming back for one more match when they can. I can see where you're coming from, but I would prefer an even simpler solution: give everybody 40k SP a day, no matter what. You see, that one game a month can quickly become more of a liability rather than an incentive for those players that decided to take a break from the game. We certainly want people to get back to the game as often as possible, but it should be the game play and the game content that compells them, not a hovering threat of lowered SP gain.
I see it this way: if someone takes a break from the game for a few month, and passive SP income is high rather than low, there will be a much higher incentive for the person to get back to the game eventually, instead of abandoning it for good. You know you've build up some substantial sum of SP even while you weren't playing, and that's why you won't be totally out of the loop once you hop back in. That's how it is with EVE Online. Just like EVE, Dust will be evolving constantly and is not meant to be replaced by a successor after a year or two. So when you come back to the game after 6 or even 12 months, it will have changed a lot and will have much more to offer than it had 12 months before. That's when you'll be happy that there is passive SP gain that kept you connected to everyone else who did not stop playing. |